![]() ![]() It is currently on hold while Pritchett focuses on other projects, including the first new TradeWars release since 2004.Two weeks ago D3 Publisher’s their first Xbox Live Arcade title, Mad Tracks, went online and it is the first of three announced games for Xbox Live Arcade. Xenopede was completed and entered into the IGF 2010 indie game competition. In fall of 2009, a break from 21-6 allowed Pritchett to return to his side-project, Black Squirrel Studios, and Xenopede. ![]() ![]() Since then, Pritchett has continued to work with 21-6 on unannounced projects. Rocketbowl 360 was released to XBLA late summer of 2008. Due to his focus on the 21-6 project, as well as creative differences with the Canadian developer, the TradeWars remake was cancelled. Pritchett, a physics major in college, eagerly accepted the opportunity to code Rocketbowl’s physics as well as gameplay logic. As a result, Pritchett joined 21-6 in their development of Rocketbowl 360, the XBLA port of Large Animal’s successful indie title. ![]() Also that year, Justin Mette of 21-6 Productions, a longtime fan of TradeWars, approached Pritchett about potential collaborations. Pritchett welcomed the opportunity to advance the TradeWars IP, and signed a development agreement in 2006. Xenopede, under the working title of Waamu, was in development for much of that year until a Canadian developer approached EIS about creating a graphical, web-based remake of TradeWars 2002. In 2005, Pritchett formed Black Squirrel Studios as a side-project to develop casual games. Pritchett worked with Realm between 20 until the project was purchased by NCSoft, renamed Exarch, and eventually released as Dungeon Runners. In that same year, Pritchett licensed the name to Realm Interactive for their MMO TradeWars: Dark Millennium. In 2000, Martech sold all TradeWars rights to Pritchett’s company, EIS, and he has continued to develop and support the game. In 1998, Pritchett began the process of porting the game to the Internet. Pritchett’s involvement with the game began in 1994 when he joined Gary Martin of Martech Software and took over development. His first game, TradeWars 2002, is among the earliest online games, and has been recognized as the tenth greatest PC game of all time by PCWorld Magazine. My digitized selfJohn Pritchett has been an indie game developer since 1994. ![]()
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